Upside MS Foundation
Our Work

Resilience Design, on the ground.

Every installation starts with the same question: where does this space break down for people managing fatigue, heat sensitivity, or variable mobility — and what does the environment need to change, rather than the person.

Beach Access Pathway

Pacific coast, BCConcept

The problem — Popular beach access points along BC's coast typically end at loose sand or a steep dune stair — passable on foot, but not for wheels, canes, or anyone managing fatigue or an unsteady gait. The beach is visible from the parking lot and unreachable anyway.

The response — A stable, low-maintenance boardwalk pathway sized for wheelchairs, walkers, and strollers, running from the parking area to the tideline, with a shaded rest point partway down for anyone who needs to stop.

The goal — This is the model we want to build first: a route short enough to fund and construct in a single season, designed with the people who'd actually use it, and documented so it can be replicated at other public beaches once proven.

Forest Trail Rest Points

Regional parks, BCConcept

The problem — Many well-used trails have no seating at all, which quietly excludes anyone managing fatigue, heat sensitivity, or a condition like MS that makes distance unpredictable. Without a place to stop, the trail's real accessibility is set by whoever needs to rest soonest.

The response — Shaded seating placed at set, mapped intervals along an existing trail, planned with the park authority so it fits the terrain and maintenance schedule instead of being an afterthought.

The goal — The goal is a small, provable pilot with one park partner — intervals close enough that someone managing fatigue can complete the trail in stages, with the model documented so other parks can adopt it without starting from scratch.

Measuring what changes

Every installation we build is designed to prove its own case. We think about measurement in four layers, from a single moment on a pathway to everything our sites teach us together.

  1. A person

    One passage along a pathway, or one pause at a rest point. Discreet sensors will count it, when it happens and for how long, without identifying anyone.

  2. A crossing

    Where that person meets the design. We look at how each element, from surface to gradient to the spacing of rest points, is actually used.

  3. A field

    The whole site over time: use by time of day and through the seasons, so a busy sunny weekend isn’t mistaken for lasting change.

  4. A fabric

    Every site woven together. Patterns across installations show what works, so each new site starts from what the last one taught us.

Counts on their own prove very little. The efficacy model we're building reads across all four layers, and it's designed to work three ways at once.

Spatiotemporal
It reads how use moves across a site and shifts through the day and the seasons, separating lasting change from noise.
Hierarchical
Every site is modelled on its own and as part of the whole, so a new installation borrows strength from everything we’ve already learned, even before it has much data of its own.
Causal by design
Each site is compared with itself before we built, and with similar places we haven’t touched, so we can tell whether the installation made the difference, not the weather or a busy summer.

The result is a clear measure of impact: whether a space is genuinely opening up to more people, and which design choices make the difference.

For our government and civic partners, that evidence becomes a success story they can stand behind. Instead of a ribbon-cutting photo, a municipality or park authority can show residents, council, and funders what actually changed, backed by numbers rather than anecdotes, in council reports, grant renewals, and accessibility plans.